Introduction to Digital Media Art
The course is an introduction to the history and development of different forms of contemporary artistic practice considered under the spectrum of Digital Media Art. The starting point of the course is the situation where fine arts expanded from painting, sculpture and other traditional forms into a new aesthetical condition generated by the digital technology and environment. The course pays attention to how under the novel digital expression affects and redefine aesthetical concepts such as spatiality, (im)materiality, interactivity and immersiveness, among others.
The course aims to expose students to a concise historical-analytical survey of the artistic association between digital technological, and aesthetical and expressive demands within the field of visual culture. This survey includes pre-digital electronic and computer art; digital painting and sculpture; virtual reality, video/computer games and interactive media; internet, mobile and network art; robotic and artificial intelligence, among other. The course also brings to students a number of concepts from Cultural Studies that have found in Digital Media Art a significant field of exposure and development, such as information society, cyberculture and hyper-reality.
Session 1: Introduction: A history of pre-digital electronic and computer art
Session 2: Digital Art: Painting, sculpture, animation and other forms of Computer Generated Imagery
Session 3: Virtual reality, video/computer games and interactive media
Session 4: Net art: Internet and mobile art
Robotic and artificial intelligence
Session 5: Group Presentation by Participants
The course is a combination of lectures and participatory visual analysis of relevant case studies in the field of Digital Media Art.
The last session will consist of five team-based class presentations. They will adopt the format of a curatorial proposal for exhibitions on five key concepts related to Digital Media Art. This assignment will be organized during the first session.
About the Trainer
Rubén de la Nuez (b. Havana, Cuba) is an art theorist, art critic and academic specializing in contemporary art and new media. He is currently an Adjunct Lecturer at the School of Art, Design and Media, and the School of Humanities, Nanyang Technological University, Singapore. He has taught in graduate and post-graduate programs in a number of academic institutions, including the School of Arts and Letters, University of Havana; the Sichuan International Studies University, Chongqing, China; the Dutch Art Institute, ArtEZ University of the Arts, Arnhem, The Netherlands; and the Sotheby’s Institute of Art, Singapore. He holds an MA in Art History from the School of Arts and Letters, University of Havana. He was a UNESCO Research Fellow at the Theory Department, Jan van Eyck Academy, Maastricht, The Netherlands
He has researched, published and lectured on a broad range of issues related to history and theory of art and new media. He is particularly interested in matters concerning translation and contamination across cultural and artistic paradigms; and the restoration of Modern aesthetics within New Media. His latest book, co-authored with Danné Ojeda, is entitled Trazos Discontinuos:
Antología crítica sobre las bienales de arte en Asia Pacífico (Dashed Lines: A Critical Anthology on Art Biennials in Asia Pacific), Leiden: Almenara, 2021