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Introduction to Digital Media Art

Introduction

The course is an introduction to the history and development of different forms of contemporary  artistic practice considered under the spectrum of Digital Media Art. The starting point of the  course is the situation where fine arts expanded from painting, sculpture and other traditional  forms into a new aesthetical condition generated by the digital technology and environment. The  course pays attention to how under the novel digital expression affects and redefine aesthetical  concepts such as spatiality, (im)materiality, interactivity and immersiveness, among others.

Course Objective

The course aims to expose students to a concise historical-analytical survey of the artistic  association between digital technological, and aesthetical and expressive demands within the  field of visual culture. This survey includes pre-digital electronic and computer art; digital painting  and sculpture; virtual reality, video/computer games and interactive media; internet, mobile and  network art; robotic and artificial intelligence, among other. The course also brings to students a  number of concepts from Cultural Studies that have found in Digital Media Art a significant field  of exposure and development, such as information society, cyberculture and hyper-reality. 

Course Outline

Session 1: Introduction: A history of pre-digital electronic and computer art 

 

Session 2: Digital Art: Painting, sculpture, animation and other forms of Computer Generated  Imagery 

 

Session 3: Virtual reality, video/computer games and interactive media

 

Session 4: Net art: Internet and mobile art 

Robotic and artificial intelligence 

 

Session 5: Group Presentation by Participants 

Teaching Methodology

The course is a combination of lectures and participatory visual analysis of relevant case studies in the field of Digital Media Art. 

 

The last session will consist of five team-based class presentations. They will adopt the format of a curatorial proposal for exhibitions on five key concepts related to Digital Media Art. This assignment will be organized during the first session.

About the Trainer

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Rubén de la Nuez (b. Havana, Cuba) is an art theorist, art critic and academic specializing in  contemporary art and new media. He is currently an Adjunct Lecturer at the School of Art, Design  and Media, and the School of Humanities, Nanyang Technological University, Singapore. He has  taught in graduate and post-graduate programs in a number of academic institutions, including  the School of Arts and Letters, University of Havana; the Sichuan International Studies University,  Chongqing, China; the Dutch Art Institute, ArtEZ University of the Arts, Arnhem, The Netherlands;  and the Sotheby’s Institute of Art, Singapore. He holds an MA in Art History from the School of  Arts and Letters, University of Havana. He was a UNESCO Research Fellow at the Theory  Department, Jan van Eyck Academy, Maastricht, The Netherlands

He has researched, published and lectured on a broad range of issues related to history and  theory of art and new media. He is particularly interested in matters concerning translation and  contamination across cultural and artistic paradigms; and the restoration of Modern aesthetics  within New Media. His latest book, co-authored with Danné Ojeda, is entitled Trazos Discontinuos:  

Antología crítica sobre las bienales de arte en Asia Pacífico (Dashed Lines: A Critical Anthology on  Art Biennials in Asia Pacific), Leiden: Almenara, 2021

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